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Whether you're new to the field or a seasoned practitioner, enhance your understanding of key concepts in training, e-learning, and talent development.
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The process of evaluating learners' knowledge, skills, or abilities to gauge their understanding and progress.
Asynchronous learning is an approach to education where learners engage with learning materials and activities at different times, rather than participating in real-time interactions. This method allows participants to access content, such as pre-recorded lectures, discussion forums, or online resources, at their own pace and convenience.
An approach that combines various learning methods, such as online and in-person training, to optimise the learning experience.
A capability is not the same as a skill or a competency. They are higher level and typically require a cluster of skills to be demonstrated in practice. Having the capability to cook a meal requires you to bring together several skills in a coherent way – reading a recipe, chopping vegetables, understanding seasoning, etc.
Learning facilitated and delivered electronically, often through online courses, webinars, or virtual classrooms. This is a more traditional phrase in L&D; most L&D practitioners refer to it as online learning - which is a lot more engaging for learners.
A specific type of learning process in which learners participate in an activity, review the activity, identify useful knowledge or skills that were gained, debrief what was learned, and transfer what was learned to the workplace. It is also known as discovery learning.
An online engaging learning product; an online self-study learning resource that incorporates multiple ways of learning, including text, videos, links, quizzes, games, and a range of other digital assets.
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The integration of game-like elements, such as points, badges, or challenges, into non-game contexts to enhance engagement and motivation.
Learning experiences where some learners are in the same room as one another and some are attending via a virtual platform. In a hybrid learning workshop, the facilitator may be attending either virtually or in person.
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Traditional classroom-style training led by an instructor.
A software application that manages and delivers educational content, tracks progress, and administers assessments.
A digital learning platform that goes beyond traditional LMS, offering a more personalised and engaging learning experience through content curation, social learning, and user-centric design.
Short, focused learning activities designed to deliver specific knowledge or skills in a brief timeframe.
The measure of the effectiveness of an L&D programme in terms of the value it adds to the organisation.
Non-technical skills, otherwise known as human or power skills, including communication, teamwork, and problem-solving.
Real-time, live learning activities, such as webinars or virtual classrooms, where participants interact simultaneously.
Hemsley Fraser's approach to helping clients achieve maximum engagement and impact for their learning programmes through leveraging the right mix of promotional communications and data insights.
An online learning resource, in the form of a short, narrated video that addresses a specific learning challenge. These tend to be part of our off-the-shelf core playlists.
Refers to learning that is facilitated via live two-way video on a platform like Zoom, MS Teams, Adobe Connect, or Webex, as opposed to occurring in-person, in a physical classroom.
A form of training conducted in a virtual environment, where an instructor facilitates learning for participants located remotely. VILT often utilises web conferencing tools and virtual classrooms to deliver interactive and engaging training sessions.